High Frontier 2nd Edition - A game of the exploration and exploitation of the solar system, designed by Phil Eklund



"arguably the best game of 2010" Mike Barnes of Gameshark (See review http://www.gameshark.com/features/780/p_0). The most scientific sci-fi game ever produced! Recommended for two to five players, ages 12 and higher. Design space missions to explore and industrialize the solar system. You will need to find water out there as reaction mass for your rocket. Points are awarded according to the scarcity of the space-products produced, glory, colonies, and mega-engineering projects. Golden Geek Best Innovative Board Game Nominee, and Best Thematic Board Game Nominee (for 2011).

A boxed game with rocket, freighter, and factory pieces, along with rules, patent cards, rocket diagrams, and a unique mounted "delta-v" map of the inner solar system. Box dimensions are 216 X 280 X 43mm. High Frontier Colonization (the second edition expansion) is now available for pre-order; order separately on this site.

Note: Customers in the US may wish to order from Amazon (US)

Download the Living Rules and the VASSAL module at http://games.groups.yahoo.com/group/HighFrontier/

Seal of Approval from Project Rho: http://www.projectrho.com/public_html/rocket/sealofapproval.php#id--Simulations--High_Frontier

When people finally emigrate into space, the motivation will be space nanofacturing using processes possible only in zero-gravity and high-vacuum conditions. The key to economic production is finding water on suitable worlds, for rocket propellent and life support. Also key is designing efficient rockets and the remote-controlled machines called robonauts to do the grunt work. Each space mission must be flexible due to changing conditions and emergencies. A chart keeps track of supply and demand of various space products.

A High Frontier expansion is available, see SMG28a. This extends the map to include Jupiter and Saturn, and adds radiators, generators, and reactors to the design mix.

For a detailed description of how the game plays, and a game report, see these reviews:
For Victor Caminha’s brilliant ratings of High Frontier basic & expanded cards, see: http://boardgamegeek.com/thread/686375/impressions-of-the-hf-cards-expansion-rules

"A masterpiece of science, art, and game design. The definitive game on deep space exploration and colonization. 30 years in the making and it shows. Well done Mr. Eklund." Eric Hehl

"After 30 plays, this has become my most favorite game ever. It is a Masterpiece, a Magnum Opus and there is nothing quite like it. I think this just might be my favorite game of all time." Chris Tannhause

"The thought that went into this game to make it realistic and playable is simply amazing. The rules are not complex, but the strategy is massively deep. The challenge is not figuring out how to play, it is figuring out how to play well." Chad Marlett

"This is the best game ever. Seriously. It has a learning curve that goes straight up, but once you master the basics it's awesome. No two games are ever alike, and you're always finding something new and cool to do during the game. Plus, it does a wonderful job of simulating the reality of space travel. Just an excellent, excellent game." Robb Minneman

"This is, without a doubt, one of the most intense thematic narrative experiences ever, and at the same time, now that I understand the rules, know the cards inside and out, and have found some of the hidden map shortcuts and secret tricks, it's also one of the most competitive board games I own. With players who know the game well, every turn matters, every action counts, and the game escalates to a crescendo in the final round. I always suggest, I always want to play, and I can't see that changing in the foreseeable future". Calavera Hermosa

"One does not play High Frontier to compete. One plays to dream. This is as close as any of us will ever get to planning interplanetary missions." Peter Martyn